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Haha!

Ok that's something new for a start. I liked the way that u used the idea of ''stick figure suicide'' or whatever it was with CLAY. The deaths were kinda short, some original but the claymation was pretty good. U got a nice webcam

Mick responds:

yeah well in the next one we are making which will come out in around 2 weeks or so the deaths will be alot longer

Hmm

It's pretty original.. at least it's not a dress up game. BUT the graphics were kinda ''meh'' and it's too bad that u can't flip things in some kind of way. Cool stage though. It's good training if u want to make a real serious game or something.

danny220 responds:

Yeh dress up games suck, why dress up a person when you can do it yourself, unless you need it to train you ^^, thanks for the review =]

Huh

Hey dude sorry I can't see anything.. theres only a black screen, maybe u did something wrong or my pc is messed up. I won't vote now and I'll see if there are things wrong here. Maybe u need to check ur flash aswell.

I-smel responds:

Hey just wait for it to come up. It will.

Woot

Very nice, these games aren't so original anymore but I always enjoy playing em. I started to like all the different tanks u made until I found out there were only 8. If u really wanna make a cool defence game, make like 50 different enemy's with huge bosses, cool upgrades (like change the shape of ur bullets so u get fat cannonballs or something). But ofcourse this is a very good game and I hope u make more :D
5/5

Suomaf responds:

Haha, yeah there aren't a lot of enemies, but it got so hard trying to 'design' any tanks that would be visible, it would have too much detail and be a black blob from the normal view... A sequel to this game would definately incorporate more tanks, and upgrades.

Hey

The tutorial was pretty good and I liked the animation at the end. Especially the part where the cups turn. Original

dumassstudios responds:

)

Hah, original

I played like um.. 24 lvls i think and couldn't get further but at least u made me spend alot of time on it :))
BTW i like it when a game is just simply drawn, i dunno why so good job :D

icarus responds:

Thanks mate.

Lol!

Even when it's just a game of memories, i finished the whole game... (from who is that dog) Well, i think it's a crapload of scripting, if it wasn't let me know :) And i never saw those pictures somewhere else... who made them, you? Overall very good job, but make a game more original next time, i liked it tho!
PS: Just wanna know: In how many time did you made this game?
Good job
4/5

Dikkop

Tigersan responds:

The pictures come from my chiwawa's blog... I made the graphics for all his photos. The Flash game automatically grabs a random picture from the website. As for the amount of time I spent on this....

http://tigersan.blogspot.com/2005_11_01_tigersan_archive.html

This blog shows how this game evolved from a simple "one image" memory game into what it is know. I realize the "memory game" concept is simple and overdone... but we all have to start from somewhere ;)

Erm...

WTF, why isn't this on the frontpage??!? Maybe it will be in a couple of hours....
Well about the game: WTF that was good man! I played a while and now i write this review but im gonna play again!
Very well animated and scripting and stuff!
Hehehe smart idea to put the instructions beneath the loading bar, maybe an idea for other animators!
I think this is a classic!
I do wanna know 1 thing: Im doing flash now, im making a movie, and that already is kinda hard but a game man... how the fuck u make a game?! Isn't that a shitload of scripting and stuff?
Don't you have to make a thingy to let the shot you fired impact? And how u manage to let the shot fly all around the the game, no matter where u shoot at?
Lemme know plz and very well done!

Dikkop

BoMToons responds:

Thanks for the review.

As for the scripting...I'm no pro, I've mostly developed my technique from messing around with actionscript for a looong time (self-taught I am).

In a nutshell, I have a data array that keeps track of every bullet ID, as soon as a bullet hits something or leaves the screen, it's removed from the array. Then in each "hittable" object I have code that checks if it's being hit by any of the bullets currently in the array (and vice versa for the enemy bullets). That the only way I could get it to run even reasonably fast without overpowering most processors.

Weeh!

Another cool tutorial, wich in i have learned things i never knew! In how many time you make this shit man?
Well good job and i sure take over ur technique! Good job and when my movie comes out, ill let you know!
It'll be in a couple of days so plz review it then! Glad you liked it when u saw it!
Make more and have a good Flash-Life.

Dikkop

bahamonStudios responds:

thanks for the review, and please e-mail me when the movie is out, I will sure review it.

WoW!

Hey man, after looking an half an our to it i finally managed to do something like this!
It was hard to do but it just worked! Ill put it in my movie when i publish it, and u sure have to watch!
Thx for ya help, i already know how to make normal buttons but not anything like this!
BTW thx for the key shortcuts...never saw them standing in flash!
I do wanna know where u got that dynamite picture from in 3d...
U made that urself?
Good job,

Dikkop

bahamonStudios responds:

thanks for the comments, first, I hope to see your work, I will add you to my favs, and be sure to watch your next creation. and as for the image, I got it of the internet. thanks again nd hope to see your next creation soon

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Dikkop @DikkopStudios

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Joined on 12/13/05

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